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Pantheon

Pantheon of Sylthos

Major and Minor Powers found throughout Sylthos

Powers of Good:

Lanthar (ruler/protection/guidance) Lawful Good
Arlone (combat, protection) Lawful Good
Brylana (peace, prosperity, plenty) Lawful Good
Mylantha (love, beauty) Chaotic Good
Elwyndor (nature, life, elves) Neutral Good
Threndor (endurance, skill, dwarves) Lawful Good
Snirchlebbelin (curiosity, gnomes) Chaotic Good
Metlyran (families, fertility, halflings) Neutral Good

Neutral Powers:

Orthros (neutrality) True Neutral
Malkathar (time) Lawful Neutral
Brenkar (justice, law) Lawful Neutral
Mylthos (magic) Lawful Neutral
Brakkar (sky, weather) True Neutral
Molgrim (night) True Neutral
Solgrim (fire) True Neutral
Wilgrath (oceans, water) True Neutral
Sylana (thieves, choas) Chaotic Neutral
Lyndell (nature, agricultue) True Neutral

Powers of Evil:

Lukenth (death, destruction) Neutral Evil
Arkone (war) Chaotic Evil
Gorthrag (pestilence, disease) Chaotic Evil
Thorkrel (hatred, orcs) Chaotic Evil
Eethgrent (ugliness, goblins) Lawful Evil
Blisterbutt (pain, ogres) Chaotic Evil

Other Major Powers:

Sylthos (planetary consciousness) True Neutral



Powers of Good:

Lanthar

Alignment: Lawful Good
Followers Alignment: Any good
Favored Domains: Good, Healing, Law, Protection, Knowledge, Strength
Favored Weapons: Any blade

Lanthar is the nominal ruler of the gods. The good Powers follow his lead, the nuetrals acknowledge his sway, while the evil Powers work to undermine his wisdom. Lanthar strives to make Sylthos a better place for all. While they would rather save a soul than kill one, the followers of Lanthar will protect themselves and others from evil, even if deadly force must be used.

Lanthar represents the idealism of law and order in it's purest form. Law and order are methods to ensure that all have fair and equal opportunities to pursue happiness without harming others in the process. Followers of Lanthar stive to ensure that laws are fair, and applied fairly without prejudice.

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Arlone

Alignment: Lawful Good
Followers Alignment: Any good
Favored Domains: Good, Healing, Protection, Strength, War
Favored Weapons: Short Sword, Spear, Long Sword, Bastard Sword, Great Sword, Katana

Arlone is the god of combat and protection. He seeks to defend what is right and good through the just application of strength in arms. He is most often worshipped by soldiers and mercenaries. Arlone is the twin brother to Arkone, and seeks to defend Sylthos from the violent appetities of his brother.

Of all the Powers, Arlone is the closest to Lanthar and the two work closely together. Arlone has worked throughout his life to turn his brother Arkone from the path of violence and destruction even while he has contested at every step his twin's plans.

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Brylana

Alignment: Lawful Good
Followers Alignment: Lawful or Nuetral Good
Favored Domains: Air, Earth, Good, Healing, Knowledge
Favored Weapons: Dart, Sling, Bow, Mace, Quarterstaff, Sickle, Spear

Brylana is dedicated to the ordered prosperity of all living things. She is the friend of those who desire peace and calm; even if it's for only a few moments out of a hectic day. Rulers making peace with each other will often offer a prayer to Brylana before a treaty is signed.

Though constantly desiring peace, followers of Brylana knows that peace must sometimes be earned. In the face of Evil, followers of Brylana will stand fast and fight alongside all those who desire peace and prosperity for all.

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Mylantha

Alignment: Chaotic Good
Followers Alignment: Any Good
Favored Domains: Animal, Magic, Protection, Strength, Sun
Favored Weapons: Dagger, Dart, Longbow, Shuriken, Rapier

Mylantha is the embodiment of physical perfection and beauty. She also is the goddess of love and lust. Favored among lovers everywhere, she is called upon by hopeless romantics, newlyweds, suitors and victims of unrequited love.

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Elwyndor

Alignment: Neutral Good
Followers Alignment: Any Good
Favored Domains: Animal, Earth, Good, Healing, Plant
Favored Weapons: Scimitar, club, sling, quarterstaff, sickle, scythe, dagger, longsword, longbow

Elwyndor is perhaps the most noble and aloof of the good gods. She is concerned with preserving what good there is in the world, and encourages her followers to live in harmony with their surroundings.

Often, Elwyndor's followers have unsually close ties and friendships with Rangers and Druids, and often strive for the same purpose...living in harmony with nature, rather than forcing nature to conform to civilization.

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Threndor

Alignment: Lawful Good
Followers Alignment: LG, LN, NG
Favored Domains: Earth, Fire, Law, Protection, Strength, War
Favored Weapons: Hammers, Flails, Axes

Threndor is the god of dwarves and craftsmen of all stripes. He is supremely skilled at crafting, and can make items of surpassing power - the good gods get their weapons from him. His followers often have a strong sense of duty and honor, and an unsurpassed work ethic

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Snirchlebbelin

Alignment: Chaotic Good
Followers Alignment: Any good or neutral
Favored Domains: Knowledge, Magic, Travel, Trickery
Favored Weapons: Light weapons

Snirchlebbelin is the patron of the curious and the gnomes. On Sylthos, the natural curiousity of the Gnomes has led them to become master traders and tinkerers. Short of stature and low on numbers, the Gnomes are able to find out much by trading and talking...and occiasonally spying. A Gnome trading caravan is greeted as a welcome sight, especially by small villages or settlements.

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Metlyran

Alignment: Neutral Good
Followers Alignment: Any good or neutral
Favored Domains: Earth, Healing, Protection, Travel
Favored Weapons: Light and ranged weapons

Metlyran is the patron of families, fertility and the agrarian lifestyle. Fond of halflings above all, their lifestyle fits all of his ideals perfectly. Creatures of all races who enjoy the simple things in life wil pray to Metlyran to bless their families and their homes.

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Neutral Powers:

Orthros

Alignment: True Neutral
Followers Alignment: True Neutral
Favored Domains: Animal, Chaos, Fire, Law, Plant, Protection, Water
Favored Weapons: Any

Orthros embodies the true principles of balanced neutrality. He strives to maintain a balance among all sides, in order that no one force should grow too strong on Sylthos to completely dominate the world. Though some may see him as faithless, Orthros strives to keep good and evil in constant check - he may work with you for awhile, but do not count on his help for too long...

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Malkathar

Alignment: Lawful Neutral
Followers Alignment: Any Lawful
Favored Domains: Death, Dream, Knowledge, Luck, Time, Travel
Favored Weapons: Any Malkathar embodies the flow of time - relentless and unstoppable. Those who wish to experience time in all of it's facets study his secrets, while those short on time offer prayers to Malkathar to grant them the time needed. Has time slowed, or is your perception merely skewed? Only Malkathar knows, and he does not tell.

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Brenkar

Alignment: Lawful Neutral
Followers Alignment: Any lawful
Favored Domains: Knowledge, Law, Protection, Strength
Favored Weapons: Mace, Light Hammer, War Hammer, Dire Mace, Sling, Crossbow

Brenkar is the god of Justice and laws - followers of his believe that the only way for society to flourish is to have strong laws. Being an impartial god, his followers perhaps have more conflict among themselves than is usual. Both evil and good lawful beings will worship Brenkar sometimes, for very different reasons. The majority of Brenkar's followers are lawful neutral, and commited to justice through the rule of law.

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Mylthos

Alignment: Lawful Neutral
Followers Alignment: Any
Favored Domains: Knowledge, Magic, Protection
Favored Weapons: Dagger, Staff, Light Crossbow, Shortbow, Short Sword, Mace, Sling

Mylthos is the god of magic, and knowledge. He is dedicated to the Art of Arcane Magic just as much as he is dedicated to the Gift of Divine Magic. Wizards and Sorcerers will often seek his guidance, and some Arcane guilds have been known to have a cleric of Mylthos or two as members of their guilds.

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Brakkar

Alignment: True Neutral
Followers Alignment: Any
Favored Domains: Air, Cold, Water, Sun, Travel, Destruction, Darkness
Favored Weapons: Sling, Flail, Dagger, Dart, Spear, Warhammer, Battleaxe, Greataxe, Shuriken

Brakkar influences the weather upon Sylthos. People from all walks of life call upon his favor, but most especially farmers, hunters, sailors and generals. It is best not to anger Brakkar, for he has a quick temper, and rarely thinks twice about creating powerful thunderstorms, tornadoes, or worse.

For those in Brakkar's favor, they can look forward to sunny days, cool breezes and refreshing rains.

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Molgrim

Alignment: True Neutral
Followers Alignment: Any
Favored Domains: Air, Cold, Darkness, Death, Magic, Protection, Trickery
Favored Weapons: Dagger, Shuriken, Dart, Club, Kukri

Molgrim is the aloof god of the night. He represents the protection that darkness can bring, as well as concealment - for good or ill. Travellers that must travel by night often pray for his protection and favor, as well as those whose professions dictate that they must work in the dark.

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Solgrim

Alignment: True Neutral
Followers Alignment: Any
Favored Domains: Air, Destruction, Fire, Strength, Sun
Favored Weapons: Forged weapons

The God of Fire can be warm and embracing, like a campfire on a cold night, or can be vengeful, like a wildfire out of control. Will you revere Solgrim enough to cool his wrath?

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Wilgrath

Alignment: True Neutral
Followers Alignment: Any
Favored Domains: Air, Cold, Travel, Trickery, Water
Favored Weapons: Trident, Spear, Net, Bows, Sling, Scimitar, Rapier

Calm and placed, turbulent and deadly, Wilgrath is all and none of these. His moods change like the sea - one minute, the wind is at your back over calm seas, the next a tempest with massive waves threatening to take you below. Ride the waves or sink to a watery grave...pray to Wilgrath that the wind will be ever at your back under full sail.

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Sylana

Alignment: Chaotic Neutral
Followers Alignment: Any neutral or chaotic
Favored Domains: Chaos, Earth, Knowledge, Luck, Magic, Travel, Trickery
Favored Weapons: Light weapons

Sylana delights in disrupting the plans of the other gods. Her followers are those who live by their wits: con artists, thieves, salesmen, swashbucklers, swindlers, gamblers, et al. Her followers generally don't organize, which is the way she prefers it - Sylana likes her followers to spread out and disrupt/take advatange of civilization of any sort.

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Lyndell

Alignment: True Neutral
Followers Alignment: Any good or neutral
Favored Domains: Air, Dream, Earth, Plant, Sun, Water
Favored Weapons: Scythe, Sickle, Short Sword, Staff, Shortbow, Dagger

Lyndell delights in well ordered, tilled fields that exist in harmony with nature. Farmers are most likely to offer prayers to Lyndell. Offer her prayers and offer up a small token of your harvest to ensure that no droughts will plague you.

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Powers of Evil:

Lukenth

Alignment: Neutral Evil
Followers Alignment: Any evil
Favored Domains: Death, Destruction, Evil, Strength, War, Undeath
Favored Weapons: Sickle, Scythe, Warhammer, BattleAxe, Greatsword, Bastard Sword, Throwing Axe

Lukenth is the most feared of all the gods. Embodying pure evil, Lukenth kills and destroys not because he can, but because he enjoys it. The most powerful of the evil gods, the others follow his commands - most of the time.

Lukenth represents destruction, death and evil for their own sake. Until all of Sylthos is enslaved to his will, he will not stop his war against all that is fair and good.

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Arkone

Alignment: Chaotic Evil
Followers Alignment: Any evil
Favored Domains: Destruction, Evil, Protection, Strength, War, Undeath
Favored Weapons: Any large weapon

Arkone is the twin brother and opposite of Arlone. Arkone enjoys war, killing and destruction for it's own sake, and is happiest in wars that do not end. Twisted by Lukenth, Arkone has come to despise his brother Arlone, and has come to view Arlone as weak and coddled.

Arkone is the most loyal to Lukenth of the evil gods, and Lukenth spends the most time on Arkone, manipulating him towards his evil ends.

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Gorthrag

Alignment: Chaotic Evil
Followers Alignment: Any evil
Favored Domains: Chaos, Death, Destruction, Evil, War
Favored Weapons: Any

Gorthrag is the bringer of pestilence and disease. He delights in slowly destroying souls through disease wracked, torturous deaths.

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Thorkrel

Alignment: Chaotic Evil
Followers Alignment: Any evil
Favored Domains: Chaos, Destruction, Evil, Fire, Strength, War
Favored Weapons: Any blade

Thorkrel is a tortured being, filled with hate. Thorkrell's only wish is to spread pain, unhappiness and death to anything that doesn't serve his whims. Thorkrell nominally serves Lukenth, but only because Lukenth is stronger.

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Eethgrent

Alignment: Lawful Evil
Followers Alignment: Lawful or Neutral evil
Favored Domains: Darkness, Death, Destruction, Earth, Evil, Fire
Favored Weapons: Light weapons

Even his name, Eethgrent, is ugly. Dominated by Lukenth, Eethgrent created the goblins in order to dominate someone weaker and even uglier than he. Ever jealous of beauty in any form, Eethgrent works to pollute and damage everything, until all of Sylthos resembles his own ugliness.

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Blisterbutt

Alignment: Chaotic Evil
Followers Alignment: Any Evil
Favored Domains: Destruction, Earth, Evil, Fire, Trickery
Favored Weapons: Heavy weapons

Lukenth charged Baalzuul with creating a strong hybrid race of giants and humanoids. They were supposed to have the best of both races...the speed, nimbleness and cunning of humanoids combined with the strength and wisdom of giants. What Lukenth got were ogres...strong, slow and extremely stupid, they proved useless at everything except front line ambush troops and small, clan based banditry. Lukenth broke Baalzuul for his failure, renaming him to the humiliating Blisterbutt and condemning him to an eternity of pain.

Blisterbutt is tortured by Lukenth's touch, and has been reduced to little more than a babbling source of pain and sorrow. Lukenth uses him as little more than a puppet, and some theologens suspect that Blisterbutt's followers receive their powers through Lukenth's manipulation of Blisterbutt.

It is even rumored that the Ogres strange habit of only being named with words starting with 'B' are because both incarnations of their patron - Baalzuul and Blisterbutt, began with 'B'. Unfortunately, every attempt to clarify this with ogres - either through interviews, trickery or torture, has revealed that Ogres themselves are unaware of their naming convention, and appear to names themselves with 'B' words because they cannot do it in any other fashion.

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Other Major Powers:

Sylthos

Alignment: True Neutral
Followers: Druids, Rangers

Nature herself is revered and has it's own purpose. Druids and Rangers are granted their Divine powers not from gods, but from Sylthos. Keeping all things on, above and underneath the planetary surface in balance is the mission of all Druids and Rangers.

Sylthos prefers to work with small groups, often referred to as Druid Groves, Druid Circles or Druid Councils. Entry into such a group is difficult, and requires great dedication on the part of the applicant. The Grand Druid of every Grove may receive visions from Sylthos...images, sounds, smells and feelings from the past, present or future. It is up to the Grand Druid to interpret the will of Sylthos from these visions.

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